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Internet In Awe Of Newly Released Rhythm Game - Trombone Champ

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Trombone Champ, a recently released rhythm game, is a unique and captivating take on an otherwise saturated and longstanding genre. It has struck a chord with internet users, providing the much-needed levity that only a trombone can provide. In recent days, numerous videos of avatars blasting their trombones with unbridled joy have been shared on social media. And the game's small developer is now scrambling to keep up with the high demand. Trombone Champ understandably borrows many of its core gameplay mechanics from other massive rhythm franchises such as Guitar Hero but does enough to stand on its own two feet. While the game's gameplay is distinctive, it is the title's rapid viral success that has piqued the interest of many players. Trombone Champ Trombone Champ, developed and published by the New York-based studio Holy Wow, recently released an indie title on Steam. The game was available on Steam for $14.99 for PC, with a Mac version expected soon. The title's core gameplay revolves around matching button presses to the overwhelming amount of beats and notes that appear on-screen. Like a real trombone, players can hold notes and slide the octaves up and down to match other beats while monitoring their breath intake, resulting in a variety of amusing sounds. The colorful backgrounds and animations that appear during gameplay only add to the comic tone.  Trombone Champ also includes a Nintendo Mii-style character who moves in sync with the player's trombone inputs. It's fun absurdity is only aided by the music that is actually played, with players regularly if inadvertently butchering the works of classical music icons such as Beethoven and Mozart. Trombone Champ "Trombone Champ" allows players to "honk, blow, and toot" their virtual trombones to more than 20 songs, including Beethoven's Fifth Symphony and the National Anthem of the United States. "I made a quick prototype that people online thought was funny," Dan Vecchitto, the game designer and developer behind Holy Wow, told CNN Business. "I expected it to take about six months, but the entire process took four years (with many starts and stops)." Vecchitto was concerned about how people would react to the game before it was released. “I wasn’t sure how people would react to the game since it’s nearly impossible to make the trombone sound ‘good,’” he said. “I was also concerned that real trombonists would complain about how unrealistic the trombone controls are – it plays more like a slide whistle than a trombone.”

By Fakun Gram

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