Image credit : CNET
Later this year, Meta’s Quest 3 VR headset won’t be available. But thanks to Bloomberg’s Mark Gurman, who claims to have tested a prototype to better grasp how Quest 3 would compare against Apple’s upcoming mixed-reality headset, we now have a clearer understanding of what to expect from the device. According to Gurman, the prototype, known as Eureka, “feels far lighter and thinner” than the original. Compared to the Quest 2, the head strap “seems a bit stronger,” and the sides are made of fabric rather than plastic.
More significantly, the device’s front is said to include a redesigned design with an improved sensor suite. Three “vertical pill-shaped sensor areas” are home to a depth sensor, two conventional cameras, and two colour video pass-through cameras. That represents a major improvement over the Quest 2, which lacks colour pass-through and a depth sensor, as noted by Gurman. You won’t need to mark the walls of your play area because the former is present.
The headset’s bottom contains a volume rocker and a wheel to adjust interpupillary distance, while the front lower sides have tracking cameras. In contrast to the Quest 2, the IPD on the Quest 3 may be adjusted without removing the headset.
“The actual clarity and VR displays within the Quest 3 feel similar to those in the Quest 2 — despite the resolution being rumored to be slightly higher,” Gurman writes, while noting pass-through for mixed reality applications and overall performance is significantly improved over the Quest 2. Speaking to the former, he says there’s a “night-and-day improvement” thanks to the added dual RGB cameras. “I was even able to use my phone while wearing the headset, something that often feels impossible on a Quest 2,” he adds.
According to reports, Quest 3’s performance is enhanced by Qualcomm’s next-generation Snapdragon XR2 chipset, which also speeds up app launches and improves gaming frame rates.