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Next-generation Gaming Streaming Handhelds based on Android?

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You don't witness the attempted creation of an entirely new type of video gaming hardware every day. However, this is what the Razer Edge 5G and Logitech G Cloud handheld gaming devices show. While these two devices differ in a few ways from other handhelds focusing on emulation, such as the AYN Odin, they all use Qualcomm SnapDragon internals and run an Android based operating system. They also have hardware layouts that resemble the Switch somewhat. These devices can run Android-specific games, but the main emphasis is on streaming top-tier PC and console games via various cloud-gaming services or at-home streaming.   Next-generation gaming streaming handhelds based on Android It is still too early to say whether these gadgets will fulfill their intended purpose or whether a market exists for portable gaming consoles that stream content from remote servers. You might have missed the micro-console boomlet that swept a particular sector of the video game market in the early 2010s if you needed to pay more attention to it. The pitch was the same each time: why spend $400 on a console when a $100–200 micro-console could play "good enough" copies of some of the same games on your TV for a lower initial outlay? It turns out that most of the same games were the issues with that pitch. Next-generation gaming streaming handhelds based on Android Many fans stayed with the big-name exclusives and high-budget third-party experiences on platforms like PlayStation and Xbox instead of switching to the typical micro-console software mix of aged, warmed-over legacy games and a few indie ports. Most gamers are prepared to invest a little extra to have the top console hardware and the most well-liked titles. Moreover, the historical and present streaming handheld trends share a lot of parallels. Once more, a few less-than-regular game hardware developers are creating new, more affordable gear based on Android and the most recent advancements in system-on-a-chip technology. The selling point is that some games already available on more expensive hardware will run on the hardware in "good enough" versions. An interoperable commodity is a hardware. No first-party exclusivities would persuade players to hold off on purchasing it.

By Saloni Behl

I always had a crush on technology that\'s why I love reviewing the latest tech for the readers.

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