Home » News » Ray tracing was newly acquired by Elden Ring, although you might not want to utilize it.

Ray tracing was newly acquired by Elden Ring, although you might not want to utilize it.

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Image Credit: Gadget360

Today Elden Ring received an update(opens in new tab), and The Lands Between is starting to grow downright bright. Elden Ring's weaponry and combat have seen several changes as a result of the 1.09 patch, but the main highlight is the addition of ray tracing functionality. The only issue is that you probably won't want to use it.

An option for Nvidia DLSS or AMD FSR support, the magical frame generation technology that allows you to keep a playable framerate even with taxing graphical gewgaws switched on, is not included in Elden Ring's graphics menu, however, you may put ray tracing on there. That implies that turning on ray tracing might cause your game to run like a slideshow, especially at high resolutions.

That is possibly why playing the game at 1080p is advised by FromSoft for both the minimum and recommended specifications for Elden Ring's new ray tracing mode: If you went any higher, you'd have to give up way too many frames. Fair enough, it is FromSoft's advice for builds made with AMD 6000-series and Nvidia 30-series GPUs. Players with cutting-edge 40- and 7000-series graphics cards may be able to get away with increasing their resolution slightly. Yet given that hardly anyone is now utilizing such cards(opens in new tab), the majority of us will eventually have to make do. These specifications, both minimum and recommended, are detailed below: Minimum standards: Windows 10 OS CPU: AMD Ryzen 5 3600XT or Intel Core i5-10600K RAM: 16 GB GPU: AMD Radeon RX 6700 XT, 12 GB, or NVIDIA GeForce RTX 3060 Ti, 8 GB Graphics settings to use: 1080p, Poor Quality, and Low Ray Tracing Recommended specifications: Windows 11 OS CPU: AMD Ryzen 7 3800XT or Intel Core i7-10700K RAM: 16 GB GPU: AMD Radeon RX 6900 XT, 16 GB, or NVIDIA GeForce RTX 3070 Ti, 8 GB Graphics settings to use: 1080p, High Quality, and High Ray Tracing Exclusive balancing changes for PvP The modifications in this section have no impact on solo or cooperative play. The incantation strength and grasp angle of Inescapable Frenzy have both risen. The strength, range, and grip angle of the Lifesteal Fist skill has all been boosted. weakened two-handed leaping attacks' power. Lowered the effectiveness of heavy and heavy running attacks using the claw and fist weapon types. Decreased the magickal effectiveness of the Beginning Rain of Stars. Reduced the Terra Magica spell's ability to enhance spells. Upon striking an opponent over a specific distance, the Wave of Gold skill's damage and poise damage has been reduced. Decreased the efficiency of the Royal Knight's Resolve and Determined talents. Decreased the impact of the Jellyfish Shield's Contagious Fury talent. Decreased the Claw Talisman's efficacy. Decreased the Lord of Blood's Exultation Talisman's efficacy. Reduced the White Mask head armor's ability to boost attack power. Reduced the Black Feathers armor of the Raptor's boost to leaping attack damage. Reduced the damage boost provided by the Flask of Wondrous Physick when using Magic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tear.

By Omal J

I worked for both print and electronic media as a feature journalist. Writing, traveling, and DIY sum up her life.

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